For the last three years, Strawberry has done a “What’s Your Digits?” query amongst the Second Life populous where people submit their numbers and everyone takes a moment to consider whether or not they’re happy with their individual shapes.
I think in the last 7 years I’ve only drastically changed my shape twice. Of course, “Drastically” is probably way too strong a word but to me, it was totally changing his appearance even if it was only visible to me. One was his height, the other was just recently in changing the shape of his face. As a noob, I naturally slid all of the height and lengths to max because, well, everyone else was really tall. So, like, that’s the norm, right? It was a good year or two or possibly even longer before I found the first Avatar Ruler and realized just how tall I was. Everyone else was that tall so, it just stayed that way.
There has been a huuuuuuge debate over height in SL and I won’t rehash it here. There’s a significant population section of Second Life that believes we should all be realistic heights. I have no issue with that, really. I wouldn’t mind being my 6′ self on Second Life as in Real Life.. but I’ve tried it.. and I feel like a complete shrimp. It looks awkward to me. VERY awkward. Maybe someday. Alongside the Avatar Height debate is the building debate which makes sense. I’ve personally been building houses and general purpose buildings with realistic heights for a long time but in those early days, oh hell yea, 10M ceilings in everything! Part of it for me is that default SL Camera height that messes with lower ceilings… but there’s ways around that, too.
So anyway! Strawberry’s at it again with her What’s Your Digits? for 2013 and has done it as part of her Monday Meme Blogger series. This year, the focus is more on proportions. Do you have a pinhead? Is your torso “too long” for your legs? These and deeper questions inside! So here goes.
Meme instructions: Share your avatar’s digits (if you want to, not necessary) and then copy paste the following questions and answers into your post, remove my answers and input your own. Don’t forget to share your link in the comments of this post and if you decide to share your numbers, the flickr group for the Digits challenge is here: http://www.flickr.com/groups/digits
1. Do you try and keep your avatar’s body proportionate and similar to the “average” proportions pictured above?
Not intentionally but apparently I’m pretty damned close! I’ve always just eyeballed it. I read somewhere, aaages ago, that Torso + Leg Length was supposed to equal 100 for it to be correctly proportioned in SL so I have always stuck to that and it has seemed to work pretty well.
2. What do you dislike the most about the SL avatar mesh?
Hands and feet are absolutely awful but as Strawberry noted as well, that is so far easily fixed with mesh additions. Outside of that, there’s this extra “notch” polygon 3/4 of the way up my torso on both sides that no matter what sliders I play with, I can not get rid of it and still look like a human being. I’ve tried them all and end up looking totally bizarre by the time they disappear. The other one that drives me bananas is the dent above my knees. No matter how short I make my leg length, they’re still there. Maybe its a muscle thing. I look at both of these irritations as practice in Liquify in photoshop.
3. Does it bother you when you see other avatars that are not proportionate at all?
I am 100% supportive of people making their avatars look exactly how they want. That’s the beauty of SL. Everyone should be allowed to log in and look at their avatar and think its the best thing since sliced bread. However (you had to know that was coming, right?) I will never understand some shapes. The Invisible Pony Brigade(tm) for example. You know the ones, their hips are so far apart and legs so thin that there’s an invisible pony between their thighs and their crotch is this wide, flat shape so far apart that their bowlegged, pidgeon-toed legs aren’t even in the same postal code at the top. To each their own, I just don’t get the draw.
4. Even though this is a virtual world and people can be anything they want to be, do you feel when they are in human form, they should try to keep their proportions close to average?
Not at all. Like I said above, people should feel free to make their avatars look any way they want to and change it at will! Folders full of shapes for every occasion. Enjoy it to the fullest. As long as they like it, that’s what’s important.
Height: 80 (7’1 using the Avatar Ruler)
Body Fat: 5
Head Size: 82
Torso Muscle: 60
Arm Length: 45
Hand Size: 45
Love Handles: 36
Leg Muscle: 75
Butt Size: 50
Saddle Bags: 20
And with that, I leave you until the end of the week as the Corporate Job has sent me off into the wild blue yonder for loooong days of training classes.
Be good to each other.
Proportion Male Image cut from: http://www.mrthies.org/assets/images/proportions.jpg
Hair: /wasabi pills/ – Erik – Night Shadow
Skin: Labyrinth- Cernunnos (pale) – Clean Shaven (NEW)
Eyes: IKON ‘Sunrise’ – Silver Pale
Eyeliner: 22769 – Visage Guyliner
Lip Rings: .:ellabella:. Balance
Ears: Mandala Steking Ears v4
Nipple Rings: HoD – lustful Piercings – Torque
Torso Tattoo: Fallen Gods – A Skin Story
Bracelets: Mandala – Sitennoah watch & bracelet, MANDALA – Okaki
Pants: Hedo – Raul
Boots: L&B – Biker Classic Boots – Distressed Black